Wonder[]
Unlocks the Volkshalle World Wonder.
Tier 1[]
Elite Forces[]
All Military Units have +10% increased Combat Strength and gain an extra 10 HP when healing.
Gunboat Diplomacy[]
Gain 50 Influence when you tribute Gold from a City State (instead of losing Influence). Tributing City States no longer terminates quests.
Futurism[]
Gain 250 global Tourism (on Quick Speed) whenever a Great Writer, Great Artist, or Great Musician is born.
Universal Healthcare[]
+1 Happiness from each National Wonder and Guild.
Industrial Espionage[]
+2 Spies and Spies steal technology twice as fast.
Client States[]
Puppeted Cities do not increase Science costs and allow purchasing as if they were annexed.
Jingoism[]
+15% Attack Strength in foreign territory during Golden Ages, and they last 25% longer.
Third Alternative[]
Quantity of Strategic Resources produced is doubled. Starts or extends a Golden Age for 8 turns (on Quick Speed).
Tier 2[]
[Prereq: 2x Tier 1]
Total War[]
+25% Production when building Military Units and new Military Units start with +15 Experience.
United Front[]
+25% Combat Strength for Land and Naval Units near City States that are friendly, allied or can be liberated.
War Hero[]
Gain a free Great Artist with every Great General, and a free Great General appears.
Fascism[]
+15 Global Happiness in the Empire.
Mobilization[]
Gold cost to purchase, upgrade, and maintain Military Units reduced by 25%.
Tier 3[]
[Prereq: 2x Tier 2]
Lightning Warfare[]
Land Military Units gain +1 Movement and ignore Zone of Control.
Partisans[]
+50% chance to succeed at City State coups. (Example: If coup chance is 24%, this tenet increases it to 74%)
Cult of Personality[]
Gain up to +100% Tourism depending on your military strength (Soldiers) relative to other Civilizations.
Police State[]
Barracks, Armories, Military Academies, and Courthouses each provide +2 Happiness.