Exploration
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[Medieval Era]
Opener
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+1 Movement for all Naval units. +1 Sight for Naval combat units.
Unlocks Conquistadors.
Unlocks the Louvre World Wonder.
Maritime Infrastructure
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[Tier 1]
+3 Production in coastal Cities. +50%
Production for Lighthouses, Harbors, and Seaports.
Colonialism
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[Tier 1]
Newly settled Cities start with a free Worker, 6 extra tiles, 2 extra Population, and +2
Happiness.
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[Tier 2, Prereq: Maritime Infrastructure]
+1 Happiness and +1
Culture from Lighthouses, Harbors, and Seaports.
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[Tier 2, Prereq: Maritime Infrastructure]
+2 Science in coastal Cities. +10%
Combat Strength for Naval units.
Treasure Fleets
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[Tier 3, Prereq: Colonialism, Navigation School]
+1 Food, +1
Production, and +1
Gold from Coast and Ocean tiles without resources.
Finisher
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[Prereq: All lower policies]
+1 Happiness from each unique Luxury in the Empire. Free
Great Admiral +100%
Great Admiral points.
Unlocks purchasing
Great Admirals.